﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tao.OpenGl;
namespace PocketEngine.Effects
{
    public class pVertexShader : pShader
    {
        public pVertexShader(string path)
        {
            ShaderHandle = Gl.glCreateShader(Gl.GL_VERTEX_SHADER);
            Path = path;
            LoadShader();
            CompileShader();

        }
    }
}
